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Description: For use in product and service design, this toolkit helps consider user behavior during the design process. In this downloadable PDF, the deck is divided into eight lenses and cards within a lens ask a disciplinary question about a design's users.
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Subject: Design -- Psychological aspects, Persuasion (Psychology)
Description: The online version of this adapted tarot deck includes the twenty-two primary intuition cards. Players select a card and read the tarot to help expand their creative practice. The cards offer suggestions so that users can refocus on an idea or direction.
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Subject: Tarot cards, Card games
Creator: Matteo di Pascale, Sefirot Srl
Description: Developed at the University of Washington, these cards are intended to help System designers and other users consider computer security threats. The cards focus on human impact and adversary's motivations, resources, and methods.
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Subject: System design, Computer security
Creator: Tadayoshi Kohno, Batya Friedman, Tamara Denning
Language: English
Description: Players use selected cards from four suits to design possible objects for a possible future. Players sketch and describe their object, then share with the group. This is the downloadable PDF version of this game.
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Subject: Card games, Creative thinking
Creator: Situation Lab [Stuart Candy and Jeff Watson]
Language: English
Description: This online tarot arcana is intended to help designers consider all aspects of technology and its impact. The cards reflect issues within scale and disruption, usage, and equity and access.
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Subject: Technology -- Design, New products -- Management, Industrial design -- Management, Product design
Creator: Artefact Group
Language: English
Description: This kit includes reference cards, a concept ecosystem poster, irrational situations guides, strategy cards, and a loss/gain worksheet. These tools are to help designers use findings from Behavioral economics to inform their practice.
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Subject: Behavioral economics, Decision making
Creator: Brains, Behavior & Design Group
Language: English
Description: For use by designers, the 22 cards in this downloadable PDF illustrate the categories of the Playful Experience framework. The framework helps designers create enjoyable objects and experiences.
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Description: This downloadable PDF deck includes different years and global locations along with potential technology-driven trends. After selecting a year and location, players use the trends cards to speculate about future worlds and new technologies.
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Subject: Technology -- Design, Futures, Card games
Creator: Strange Telemetry
Language: English
Description: This deck of reseach methods is an agile-based tool for planning and executing design. The methods are divided according to the SCREAM design tool. Alternative link: https://digitalsocietyschool.shop/product/design-method-toolkit-diy/
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Subject: Design -- Methodology
Creator: Digital Society School, Amsterdam Univeresity of Applied Sciences
Language: English
Description: Micosoft provides a manual introducing inclusive design as well as an activity card deck to help creators integrate inclusion and equity into every step of the design process.
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Subject: Universal design, Barrier-free design
Description: Micosoft provides a manual introducing inclusive design as well as an activity card deck to help creators integrate inclusion and equity into every step of the design process. There are also several booklets to expand knowledge of inclusive design.
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Subject: Universal design, Barrier-free design
Description: These cards, as a downloadable PDF, are for use by designers in the design thinking process of empathize, define, ideate, prototype, and test. This is the latest version of the d.school's Design Thinking Bootcamp Bootleg.
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Subject: Design -- Methodology
Creator: Standford University d.school
Description: These cards, as a downloadable PDF, guide designers through the design thinking process, showcasing commonly used methodologies. The Bootcamp has been updated to a new version, Design Thinking Bootleg.
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Subject: Design -- Methodology
Creator: Standford University d.school
Language: English
Description: This design deck helps user learn strategies from the natural world and apply them to your design thinking. Alternative link: https://page.ideo.com/ideo-nature-cards/
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Subject: Biomimicry, Design -- Methodology
Creator: Biomimicry 3.8, IDEO
Language: English
Description: These cards examine four core principles focused on a human-centered approach to socially responsible designing with data and artificial intelligence. Alternative link: https://page.ideo.com/download-ai-ethics-cards/
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Subject: Data collection -- Methods, Artificial intelligence, Design -- Methodology
Description: This blog post captures every card of the original print deck, issued with The Marshall McLuhan Distance Early Warning (DEW) Line Newsletter that was published 1968-1970. The cards are a traditional card deck with short messages inscribed. Players focus on a problem, draw a card, and apply the message to their problem.
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Subject: Playing cards
Creator: Flashbak [Paul Sorene]
Language: English
Description: Improve your group work by using the concepts and methods detailed in these cards. Patterns, or approaches to group work, are divided into nine categories.
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Subject: Group work -- Educational and social, Design -- Methodology
Creator: Group Pattern Language Project
Language: English
Description: Improve your group work by using the concepts and methods detailed in these cards. Patterns, or approaches to group work, are divided into nine categories. Alternative link: https://groupworksdeck.org/download-invitation/
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Subject: Group work -- Educational and social, Design -- Methodology
Creator: Group Pattern Language Project
Language: English
Description: Created in 1975, each card suggests an action or mindset to enhance creativity.
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Subject: Card games, Creative thinking, Problem solving, Decision making
Creator: Peter Schmidt, Brian Eno
Language: English
Description: Curated by the service design firms Oblo and POLI.design, this interactive website is a collection of design tools and strategies for help solving challenging design problems.
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Subject: Design -- Methodology, Service industries -- Management
Creator: Roberta Tassi
Language: English
Description: Using these cards, learn the SILK method of design: strategy and policy, service re-design, and creating sustainable communities. Each details a methodology within the themes of communicate, plan, workshop, design, and insight.
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Subject: Design -- Methodology
Creator: Social Innovation Lab Kent (SILK)
Language: English
Description: Each card includes questions related to one of the Feminst Tech principles, rules for responsible technology creation and policy. In groups, the questions prompt conversation.
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Subject: Technology -- Design
Creator: Superrr Lab
Language: English
Description: For use in product and service design, this toolkit helps consider user behavior during the design process. In this downloadable PDF, the deck is divided into eight lenses and cards within a lens ask a disciplinary question about a design's users.
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Subject: Design -- Psychological aspects, Persuasion (Psychology)
Description: Use this deck to help with ideation for interface design andHuman-computer interaction. Cards are separated into design principles around interface, interaction, and timing.
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Subject: Human-computer interaction, Computer software
Description: This toolkit contains three sets of cards: foundational technologies that are integral to a future automated world, forecasts for potential automated worlds, and scenarios of the products and systems that will exist in a future automated world. Together, these cards and automated world map help technology designers think strategically about possible networks, artifacts, and human-machine connections.
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Subject: Futures, Artificial intelligence, Technology -- Design
Creator: Institute for the Future
Language: English
Description: Open Cities includes a map and card set that suggest urbanFutures based on seven visionary cities. City planners and designers consider strategies, technologies, and maker platforms that respond urban challenges.
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Subject: City planning, Technological forecasting, Futures
Creator: Institute for the Future
Language: English
Description: This PDF downloadable deck encourages designers to future forecast technology and design by reflecting on current innovations. When anything can be programmed, how will we engage with the world?
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Subject: Futures, Technology -- Design
Creator: Institute for the Future
Language: English
Description: This deck helps designers reflect on their practice and how it may contribute to inequity and oppression. The cards situate the observation and reflection processes at the core of design thinking. This is the downloadable PDF version of the deck.
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Subject: Social justice, social integration, Design -- Social aspects
Creator: Tania Anaissie, David Clifford, Susie Wise, National Equity Project [Victor Cary and Tom Malarkey]
Language: English
Description: The game can be played several ways with several users. Cards are divided into categories of technology, challenge ("wicked problems"), partner (collaborators), and design variable. Use two or all of the themes to create future scenarios based on the card draw.
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Subject: Futures, Card games
Description: The Oracle deck helps designers consider future technologies with transfeminist values. Cards included the themes of values, objects, bodies, situations, and the joker.
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Subject: Problem solving, Creative thinking, Technology and women, Gender nonconformity, Feminism, Tarot cards
Creator: MIT co-design studio, coding rights
Language: English
Description: This deck is used by game designers who want to bring human-centered to their products. The cards help brainstorm new game ideas, from board games to video games.
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Subject: Board games -- design, Video games -- design
Creator: Values at Play
Language: English
Page 1 of 1 (31 Total Results)