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Electronic Literature Organization

Archive-It Partner Since: Jul, 2007

Organization Type: NGOs

Organization URL: http://eliterature.org/   

Description:

The Electronic Literature Organization (ELO) is a 501(c)(3) nonprofit organization established in 1999 to promote and facilitate the writing, publishing, and reading of electronic literature. Since its formation, the Electronic Literature Organization has worked to assist writers and publishers in bringing their literary works to a wider, global readership and to provide them with the infrastructure necessary to reach one another. Since 2006 the ELO has been housed at the Maryland Institute for Technology in the Humanities (MITH) at the University of Maryland.

Page 1 of 1 (9 Total Results)

Title: Errand Upon Which We Came

URL: http://califia.us/Errand/title1a.htm

Collection: Electronic Literature: Individual Works

Description: In Errand, animation is used to establish links and disjunctions between images of moving objects in the natural world (e.g. frogs and butterflies) and the lexical and figural dynamics of the poem. These visual-kinetic images heighten the tensions among the meaning-mobilizing acts of "seeing an image," "watching a movement," and "reading a word"; and insofar as these works also employ cursor-activated elements, between "touching" and "reading." Errand reflects on the nature of language and of reading, and these self-reflexive elements are embedded in considerations of how protocols of reading shape our consciousness. In calling attention to gaps between "movement" and "meaning," between "reading" and "acting," Errand grounds its kinetic poetics in concerns of ethics and cultural politics. Entry drafted by: Patricia Tomaszek

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Subject:   shockwave women authors animation collaborative interactive,  visual poetry ,  textual instrument kinetic text poetry

Title: The Dreamlife of Letters

URL: http://collection.eliterature.org/1/works/stefans__the_dreamlife_of_letters.html

Collection: Electronic Literature: Individual Works

Description: A poet's playful meditation on the nature and function of letterforms in kinetic two-dimensional space. Dreamlife is a Flash animation, based on a text by the feminist literary theorist Rachel Blau DuPlessis, which explores the ground between classic concrete poetry, avant-garde, feminist practice, and "ambient" poetics. Stefans responded DuPlessis by using words of her text: "all I did was alphabetize the words in it and then construct shorter poems from them." The short film runs about 11 minutes and shows letters that perform their "dreams" on the screen. Entry drafted by: Patricia Tomaszek

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Subject:   flash Animation/Kinetic,  visual poetry ,  appropriated texts ambient non-interactive

Title: slippingglimpse

URL: http://slippingglimpse.org/

Collection: Electronic Literature: Individual Works

Description: slippingglimpse is a 10-part generative Flash poem combining videos of ocean patterns with text. The work introduces three modes of reading: fullscreen, high resolution, and scroll-text mode. In the first two modes, fragments of words and phrases appear in the ocean, mapped and remapped to movement in the video image, turning from an unreadable text to a decipherable composition. In fullscreen mode, ocean videos "read" the poem text somatically or gesturally. In high-rez mode, the ocean-patterning itself is best visible, those patterns the videographer set out to capture and enhance. Only the scroll-text mode permits human reading of linear print text. The language of the poem comes in part from sampling and recombining the words of visual artists as they reflect on their own work (among them, Helaman Ferguson, Manfred Mohr, David Berg, Ellen Carey, Frances Dose, Marius Johnston, Jon Lybrook, Susan Rankaitis, Hildegard of Bingen). Entry drafted by: Patricia Tomaszek

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Subject:   flash collaborative kinetic text poetry women authors,  visual poetry ,  video

Title: Assemblage: The Women's New Media Gallery

URL: http://tracearchive.ntu.ac.uk/traced/guertin/assemb_a-f.htm

Collection: Electronic Literature: Collections of Works

Description: The first gallery of new media art to showcase an international collection of born-digital art and literature by women artists from around the globe. It includes links to author pages and more than 300 works of born-digital literature. In reference to Derrida, this page is an 'assemblage,' a multiplicity, a coming together of languages, skills, and visions, a collection of art texts, and an exhibit showing the act of fitting disparate pieces together under the umbrella of gender. Entry drafted by: Patricia Tomaszek

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Subject:   hypermedia flash,  visual poetry ,  net art kinetic text Collection of Work video

Title: V: Vniverse

URL: http://vniverse.com/

Collection: Electronic Literature: Individual Works

Description: A Shockwave work by Stephanie Strickland and Cynthia Lawson. This work was made as the third component of an intermedia poem whose two other parts were bound together, upside down to each other, in a volume written by Strickland and published by Penguin, V: WaveSon.nets/Losing L'una, 1992. At the center of the book are pointers to the url. The digital poem was published in the Iowa Review Web, 2002, with critical material by Jaishree Odin, and with an essay by the authors in New River, 2003.

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Subject:   visual poetry ,  interactive collaborative textual instrument women authors shockwave poetry kinetic text

Title: Jason Nelson: Net Art/Digital Poetics

URL: http://www.secrettechnology.com/works/everything.htm

Collection: Electronic Literature: Individual Works

Description: A visual index, with a paragraph of description, of each of Jason Nelson's work. Scrolling from the bottom of the page to the top lets one view the artist's work chronologically from 2001 to the present, offering one potential trajectory for the field development as a whole, spanning hypertexts, short fictions, poems, haikus, games, all of which are computer generated and include image in combination with multimedia elements, code, text, and sound. Browsing the collection means witnessing the ways electronic literature involves readers and shows the potential for involving programming and multimedial devices and embedded text as in, for example the flash-based work titled, "this will be the end of you: play4: within within." Here, holding the mouse allows the user to move "into words" and to play with text as it emerges. Readers control the movement on the interface by holding or releasing the mouse and can thereby determine the mouse driven fly through of texts and images that float towards or away from the user. Or the work, "game, game, game and again game" which uses the a side scrolling gaming interface to navigate through a mix of poetics content and corresponding hand-drawn elements. This play, either literal or through interface serves as a metaphor of what Nelson wishes to transfer with the artwork: some scattered [imaginations, some] oddly organized fire of thoughts and incomplete ideas" or simply a comment on the internet and its nonlinearity and the new possibilities of digital poetics. Entry drafted by: Patricia Tomaszek

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Subject:   hypertext flash generative audio animation textual instrument net art digital poetics poetry network forms combinatorial interactive,  visual poetry ,  fiction appropriated texts

Title: Enigma n

URL: http://www.vispo.com/animisms/enigman/meaning.html

Collection: Electronic Literature: Individual Works

Description: Beginning with the provocative epigram by Phyllis Web, “The world is round. It moves in circles,” which gives way to a minimal interface with the word “meaning” placed in the center of a black screen, Jim Andrews’ “Enigma n” is a densely packaged experiment in the potency of language. With a click of the mouse, the reader can “Prod,” “Stir,” and “Tame” the word, causing the letters to swirl chaotically around no particular center. After all the options have been selected, the reader is permitted to restore order to the word by clicking “Spell.” Conceptually, the temporal sequence (epigram, the assertion of “meaning,” the reader’s acts of disruption, culminating in a restoration of order) might be interpreted as a parable of communication, from sender to receiver. As an experience of reading, the attentive mind will seize upon the various anagrams that arrange themselves chaotically, making sense wherever it is suggested by juxtaposition. However, Andrews’ piece does not simply end with the anti-climactic, almost jarring, return to order. The intrepid reader will quickly move to prod, stir, and tame the text again, and will be rewarded with a fifth option, “0/1,” which freezes the swirling letters in space. Another click on “0/1” opens up another option “Colour,” which invites further exploration leading to a reward at the end. In its entirety, “Enigma n” is an extraordinary and deceptively simple work that offers rich rewards for those who take the time to play with it. Entry drafted by: Davin Heckman

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Subject:   poetry animation html/dhtml,  visual poetry

Title: human-mind-machine

URL: http://www.vispo.com/jhave/SKETCHES/mind/

Collection: Electronic Literature: Individual Works

Description: Jhave Johnston’s “human-mind-machine” is comprised of three chief components. The most obvious of these are the animated, three-dimensional images of the words in the poems’ title: “human,” “mind,” and “machine” (rendered using Autodesk’s Mudbox software). These three terms, which serve as the piece’s thematic backdrop, hover in the center of the screen, moving, morphing, and mutating to the palpitating, ambient loops that serve as the second, but perhaps most innovative, component of Johnston’s piece. Below the three-dimensional images, lines of text appear, in a variety of fonts, and change in synchronization with the cardial thrumming of Johnston’s soundtrack. In terms of its content, “human-mind-machine” explores consciousness and its competing characterizations as organic and mechanical, patterned and random, individual and collective. Especially powerful is its depiction of life in an apartment building, where the smell of cooking onions by an unseen neighbor imposes upon the speaker’s senses, pointing to a visceral intimacy outside of language. The speaker explains, “We know each other well. breathing and farting in the same tight pool. Sharing the vectors of savage necessity.” The poet captures the subjective character of daily life while rendering this primal experience with a twinge of determinism. The irony, of course, rests in the underlying programming feat of Johnston’s Sound Seeker application, which he describes as an “online real-time beat-synchronized poem animator.” The result is a delightfully chaotic instance of individual expression grafted to a patterned, structured format. Entry drafted by: Davin Heckman

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Subject:   Flash animation,  visual poetry ,  3D sound seeker

Title: The Ballad of Sand and Harry Soot

URL: http://www.wordcircuits.com/gallery/sandsoot

Collection: Electronic Literature: Individual Works

Description: The “Ballad of Sand and Harry Soot” is a poem written by Stephanie Strickland as a score for a hypertext implementation, coded by Janet Holmes. Its images are suggestive of digital or mathematical culture, including Webcam photos, a core dump, an animated fractal, and algorithmic patterns inscribed in sand by a computer-driven steel ball. The latter images are from Jean-Pierre Hébert’s and Bruce Shapiro’s work, "Sisyphus" (1999). These images accompany the text of a love poem, a ballad of love gone wrong, or at least not entirely right, between Sand and Soot. At one level, the disjunction of image and text mirrors the difficulties of this pair. However, this discordance will spring into resonant oscillation for readers who either see or read an avatar of carbon-based chemistry in Harry Soot and silicon life in Sand. Entry drafted by: Patricia Tomaszek

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Subject:   hypertext,  visual poetry ,  interactive html women authors poetry

Page 1 of 1 (9 Total Results)