Skip Navigation

Archive-It

Facebook iconTwitter iconWordpress icon

Electronic Literature Organization

Archive-It Partner Since: Jul, 2007

Organization Type: NGOs

Organization URL: http://eliterature.org/   

Description:

The Electronic Literature Organization (ELO) is a 501(c)(3) nonprofit organization established in 1999 to promote and facilitate the writing, publishing, and reading of electronic literature. Since its formation, the Electronic Literature Organization has worked to assist writers and publishers in bringing their literary works to a wider, global readership and to provide them with the infrastructure necessary to reach one another. Since 2006 the ELO has been housed at the Maryland Institute for Technology in the Humanities (MITH) at the University of Maryland.

Page 1 of 2 (200 Total Results)Next Page ►

Title: 1001 nights cast

URL: http://1001.net.au/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

Videos: 35 Videos Captured

URL: http://luciditygame.com/start.php

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

URL: http://luciditygame.com/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

URL: http://luciditygame.com

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

URL: http://warnell.com/index.htm

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

URL: http://vispo.com/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

Videos: 38 Videos Captured

URL: http://katearmstrong.com/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

Videos: 3 Videos Captured

URL: http://www.waxweb.org/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

URL: http://luckysoap.com/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

Videos: 56 Videos Captured

URL: http://peterhoward.org/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

Videos: 13 Videos Captured

URL: http://www.bareword.com/sdt/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

URL: http://glia.ca/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

Videos: 97 Videos Captured

URL: http://vispo.com/keenan/4/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

Videos: 1 Videos Captured

URL: http://www.gender-f.com/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

Videos: 1 Videos Captured

URL: http://www.deenalarsen.net/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

URL: http://www.erikloyer.com/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

URL: http://www.talanmemmott.com/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

Videos: 1 Videos Captured

URL: http://nickm.com/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

Videos: 6 Videos Captured

URL: http://retts.net/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

Videos: 7 Videos Captured

URL: http://www.mandelbrot.fr/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

URL: http://reiner-strasser.de/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

URL: http://www.motorhueso.net/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

URL: http://www.vispo.com/uribe/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

URL: http://www.crissxross.net/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

Videos: 4 Videos Captured

URL: http://robwit.net/

Collection: Electronic Literature: Individual Works

Loading Wayback Capture Info...

Title: Das Epos der Maschine

URL: http://www.kunst.im.internett.de/epos-der-maschine/edmdiemaschine.html#sound/

Collection: Electronic Literature: Individual Works

Description: Urs Schreiber’s Java-based German Internet opus Das Epos der Maschine ("Machine Epic") epitomizes the control of the "machine" over its user both practically and (meta-) theoretically. As the title suggests, the text regards itself as a poem of epic dimensions, i.e. poetic narrative that acts as a symbol of an entire national or, as in the case of the Internet, virtual paradigm. In other words, Schreiber positions his work in the tradition of the great ethnic and religious epics (e.g. Homer’s Iliad and Odyssey, the Nibelungenlied and Milton’s Paradise Lost). By the same token, it follows in the tradition of concrete poetry, which critically and playfully reflects on language itself as well as its inextricable determination by the medium in which it appears. The Epos is a joint venture. Text and programming were done by Urs Schreiber, the graphics by Kai Jelinek and Cesare Wosko, the photographs by Claudia König, and the sound by Die with Dignity. (...) Read the entire elit work article by Astrid Ensslin at: http://directory.eliterature.org/node/314

Captured  on May 28, 2010

Subject:   poetry fiction cybertext sound epic machine control multimodal narrative

Title: About Time

URL: http://www.wordcircuits.com/gallery/abouttime/

Collection: Electronic Literature: Individual Works

Description: Rob Swigart's "About Time" is a web-based digital fiction that juxtaposes two temporally remote narrative strands. One involves an aboriginal named Mouth with a penchant for exploration and discovery; the other tells of Crockford ("Cro") de Granville, a voracious business mogul who heads the Institute for Cognitive Emergence. Mouth's present is 40,000 years before de Granville's, which is described as the "present day" but appears much more like a mildly dystopic near-future, where a pretentious and egotistical de Granville "skinny-casts" his clients to secure their popular and financial support. Mouth likewise spends his time trying to convince his dull cousin, Tuber, of a world much larger and more complex than their current way of life would allow them to grasp. Thus both Mouth and de Granville conspicuously crave knowledge, but for vastly different ends. Using Flash animation software, "About Time" incorporates both sound and images, but relies on the primacy of the text for its dramatic and aesthetic effect. Composer and performer Allen Strange is credited with the "sound design," which includes introductory music for the text as a whole, musical effects for many of the episodes, and voice-over audio for some of the interactive media elements. The subtitle of the work, "A Digital Interactive Hypertext Fiction, Two Braided Parallel Paths, A Double Helix," is a fairly accurate comment on the structural composition of the text. The navigation is organized in two ways. Each page contains a sidebar menu of links to individual narrative scenes or episodes. In addition, the body text of each episode is populated with a number of links. These links will either open other textual episodes (color-coded by blue text) or, in the de Granville strand, open small windows containing media elements that are typically images with voice-over audio (color-coded red). The result is a reading environment that accommodates a linear, hierarchical reading - from the top of each menu to the bottom - as well as the ability to traverse the lateral linkages. A further navigational element joins the two "parallel" narrative paths, effectively braiding the text into its "double helix" composition: a dynamic image sits at the foot of each sidebar menu. For "Mouth's Journey" it is a futuristic-looking glass sphere in rotation; for "The de Granville Files," it is a rather austere skin of water that ripples in perfect red spheres with the perpetual disturbance of a single droplet, against what could also be a background of screen static. This is the portal between the Mouth's world and that of Cro de Granville, and for the reader a way to not simply imagine two disparate realms but, in effect, experience them in striking and eerie proximity. This is a work about two "times" that are, on the surface, far removed, but nevertheless continually bumping up against one another. The result is a telling commentary on human nature and its "progress" through the ages refracted through the juxtaposition of the two anchoring characters, along with a commentary on a topic toward which all narratives tend - the nature of time itself. Entry drafted by: David Ciccoricco

Captured  on May 28, 2010

Subject:   Flash Animation/Kinetic fiction hypermedia animation network forms narrative

Title: The Influencing Machine of Miss Natalija A.

URL: http://www.zoebeloff.com/influencing/

Collection: Electronic Literature: Individual Works

Description: Zoe Beloff’s "Influencing Machine of Miss Natalija A." is flash adaptation of a multimedia installation of the same name created by Beloff in 2001. This web-enabled version combines video, text, audio, and animation to tell the story of Natalija A., a psychiatric patient who was unable to communicate except through writing. Natalija believed that she was being controlled remotely by an “influencing machine,” a mechanical model of her body created by a doctor in Berlin which could be manipulated to control her telepathically. Based on an actual 1919 account of Viennese psychoanalyst Victor Trausk, Beloff’s work contains passages from Trausk’s notebooks, simulated effects of the “diabolical machine,” surrealist footage of medical procedures, and video clips of the actual broadcast technologies that emerged during the early twentieth century to influence populations worldwide. Beloff’s piece is notable for its interface, which presents itself as a “book,” with weathered, yellow pages complete with faint traces of text bleeding through from their opposite sides. Embedded black and white videos enhance the uncanny feel of the piece, giving the “book’s” diagrams a haunting, hallucinatory mood. The audio of the piece combines soundtracks with the video clips with white noise and whispered recitations, suggesting that the mute Natalija is speaking through the book through supernatural means. The result is an atmosphere that seems faded and esoteric, preserving the enigmatic character of Natalija’s unresolved affliction, her allegation that Trausk himself was under the machine’s evil influence, and his suicide the following year. Taken as a whole, the piece might best be understood as a contemporary manifestation of the literary gothic, where facts and speculations anxiously intersect, and conspiratorial notions flourish. Entry drafted by: Davin Heckman

Captured  on May 28, 2010

Subject:   video creative non-fiction gothic installation

Title: Zaira, City of Memories

URL: http://www.haveatrip.net/

Collection: Electronic Literature: Individual Works

Description: "Zaira, City of Memories", by Gökçen Ergüven, is a Flash-based hypertext loosely inspired by Italo Calvino’s "Invisible Cities". The piece combines interactive visual imagery derived from photographs of the urban settings to which the piece refers with brief descriptive passages, aphoristic statements, and poetic musings. The overall structure is organized around a map-like navigation tool which allows readers to follow the text along forking paths, reminiscent of the subway interface of Geoff Ryman’s "253". Unlike Ryman’s hypertext novel, Ergüven’s work follows a single narrative perspective, but does so across the space of three different cities and temporal frames: Ankara (the capital of Turkey, where, according to the author’s abstract, Ergüven was born), Istanbul (where the author lives), and London (where the author would like to live). Zaira is the imaginary city where the past of memory, the present of being, and the desire for the future coexist. Entry drafted by: Davin Heckman

Captured 5 times between May 28, 2010 and May 28, 2012

Videos: 2 Videos Captured

Subject:   antecedent calvino hyperbook hypertext novel invisible cities

Title: human-mind-machine

URL: http://www.vispo.com/jhave/SKETCHES/mind/

Collection: Electronic Literature: Individual Works

Description: Jhave Johnston’s “human-mind-machine” is comprised of three chief components. The most obvious of these are the animated, three-dimensional images of the words in the poems’ title: “human,” “mind,” and “machine” (rendered using Autodesk’s Mudbox software). These three terms, which serve as the piece’s thematic backdrop, hover in the center of the screen, moving, morphing, and mutating to the palpitating, ambient loops that serve as the second, but perhaps most innovative, component of Johnston’s piece. Below the three-dimensional images, lines of text appear, in a variety of fonts, and change in synchronization with the cardial thrumming of Johnston’s soundtrack. In terms of its content, “human-mind-machine” explores consciousness and its competing characterizations as organic and mechanical, patterned and random, individual and collective. Especially powerful is its depiction of life in an apartment building, where the smell of cooking onions by an unseen neighbor imposes upon the speaker’s senses, pointing to a visceral intimacy outside of language. The speaker explains, “We know each other well. breathing and farting in the same tight pool. Sharing the vectors of savage necessity.” The poet captures the subjective character of daily life while rendering this primal experience with a twinge of determinism. The irony, of course, rests in the underlying programming feat of Johnston’s Sound Seeker application, which he describes as an “online real-time beat-synchronized poem animator.” The result is a delightfully chaotic instance of individual expression grafted to a patterned, structured format. Entry drafted by: Davin Heckman

Captured  on May 28, 2010

Subject:   Flash animation visual poetry 3D sound seeker

Title: Birds Singing Other Birds' Songs

URL: http://www.m.mencia.freeuk.com/birdsfla/skymove.swf

Collection: Electronic Literature: Individual Works

Description: In Birds Singing Other Birds' Songs, a work shown as a video installation and now available as a Flash version on the Web, birds' sounds were transcribed into morphemes representing human perception of their songs. The corresponding graphemes are then animated to form the bodies of birds flying with human voices, tweaked by the computer, articulating the sounds denoted by the marks. In the complex processes of translation that the work instantiates, the human is in-mixed with nonhuman life forms to create hybrid entities that represent the conjunction of human and nonhuman ways of knowing. A reenactment of the history of literacy through different media as it moves from sounds present in the environment to written marks (orality/writing), written marks to the iconographic shapes of the animated avian bodies (writing/digital images), accompanied by the re-representation of human speech as computerized voice production (digital multimodality). Although Mencia's work can be classified as electronic literature, it is fundamentally about literacy rather than any literary form, illustrating the interrogations that the literary can undertake of the histories, contexts, and productions of literature. Entry drafted by: Patricia Tomaszek (Parts of this description are cited from "New Horizons for the Literary" by N. Katherine Hayles)

Captured 13 times between Oct 27, 2009 and Aug 22, 2012

Subject:   Flash Animation/Kinetic audio

Title: Disappearing Rain

URL: http://www.deenalarsen.net/rain/

Collection: Electronic Literature: Individual Works

Description: The only trace left of Anna, a freshman at the University of California, Berkeley, is an open internet connection in the computer in her neatly furnished dorm room. Deena Larsen invites readers to join four generations of a Japanese-American family as they search for Anna and discover credit card conspiracies, ancient family truths, waterfalls that pour out of televisions, and the terrifying power of the web. The detective story unwinds, one link at a time, but even as readers explore Anna's disappearance, Larsen also orchestrates our own disappearance in the virtual reality of the internet. Hypertext links lead the reader to relevant url's on the web for actual companies and institutions (e.g., the Sheraton Hotel, or commonly encountered web pages (e.g., "Object not found"). As these real world links increasingly turn to errors, our search for Anna seems as elusive as the desire to track the Internet's ephemera. Entry drafted by: Patricia Tomaszek

Captured 13 times between Oct 27, 2009 and Aug 22, 2012

Title: JB Wock

URL: http://www.motorhueso.net/jbwock/

Collection: Electronic Literature: Individual Works

Description: JB Wock is a self-described “english-speaking blogmachine” created by poet and programmer Eugenio Tisselli. JB Wock, a PHP script, searches the web for a phrase that it “likes” (from a site that publishes notable quotations), “twists” these phrases by substituting synonyms, and publishes the results daily on its blog (which also includes a comment feature, inviting readers to respond). Tisselli includes links to the coding of the PHP script as well as a “Computer Aided Poetry” tool which allows users to alter their own phrases using the JB Wock script. The underlying script itself is an elegant feat in constraint, while the verses that it publishes daily often have an ephemeral and absurd quality, consistent with spirit of the Oulipo movement, but also gesturing towards contemporary debates over the physiological processes of human cognition and the indeterminate character of human expression. Entry drafted by: Davin Heckman

Captured  on Mar 05, 2010

Subject:   poetry procedural constraint-based e-poetry oulipo php script

Title: Enigma n

URL: http://www.vispo.com/animisms/enigman/meaning.html

Collection: Electronic Literature: Individual Works

Description: Beginning with the provocative epigram by Phyllis Web, “The world is round. It moves in circles,” which gives way to a minimal interface with the word “meaning” placed in the center of a black screen, Jim Andrews’ “Enigma n” is a densely packaged experiment in the potency of language. With a click of the mouse, the reader can “Prod,” “Stir,” and “Tame” the word, causing the letters to swirl chaotically around no particular center. After all the options have been selected, the reader is permitted to restore order to the word by clicking “Spell.” Conceptually, the temporal sequence (epigram, the assertion of “meaning,” the reader’s acts of disruption, culminating in a restoration of order) might be interpreted as a parable of communication, from sender to receiver. As an experience of reading, the attentive mind will seize upon the various anagrams that arrange themselves chaotically, making sense wherever it is suggested by juxtaposition. However, Andrews’ piece does not simply end with the anti-climactic, almost jarring, return to order. The intrepid reader will quickly move to prod, stir, and tame the text again, and will be rewarded with a fifth option, “0/1,” which freezes the swirling letters in space. Another click on “0/1” opens up another option “Colour,” which invites further exploration leading to a reward at the end. In its entirety, “Enigma n” is an extraordinary and deceptively simple work that offers rich rewards for those who take the time to play with it. Entry drafted by: Davin Heckman

Captured  on Mar 05, 2010

Subject:   poetry animation html/dhtml visual poetry

Title: Revelations of Secret Surveillance

URL: http://www.well.com/user/jmalloy/gunterandgwen/titlepage.html

Collection: Electronic Literature: Individual Works

Description: Revelations of Secret Surveillance weaves family history, fictional narrative and documentary material together in the story of German video artist Gunter and American writer Gwen. Spurred on by the discovery of a poem Gunter’s grandmother wrote in Nürnberg in 1933, they begin to explore past and present covert systems of surveillance and social control. Most of the characters in the narrative are recognizable from Malloy’s other work as is the minimalist visual layout of the epic composition, which is divided into preludes, interludes and cantos. The piece is composed as a hypertext in which the individual lexias work as independent entities. They can either be read sequentially by following the progression of the narrative (pressing the blue bar below the text), or the reading can branch out through the links (placed to the left of the interface). In this way an opaque, poetic universe is created, which questions causal relations as well as the probability of chance occurrences. The composition of the piece thus forms its own layer of reflection on the theme of covert surveillance and control. Entry drafted by: Kristin Veel

Captured  on Mar 05, 2010

Subject:   hypertext control epic surveillance

Title: 1969/99

URL: http://barrysmylie.com/flash/1999/index.htm

Collection: Electronic Literature: Individual Works

Description: Barry Smylie’s “1969/99” features multiple hyperlinked web pages and flash animation. When viewed in Internet Explorer, the user can reveal superimposed text by mousing over images. It is dominated by graphics and sound from popular culture of the 1960s and 1990s. In particular, “1969/99” draws heavily on the themes and images of Fail Safe (1962) by Eugene Burdick and Harvey Wheeler, in which machine malfunctions and humanity’s blind faith in the infallibility of technology accidentally cause a nuclear war. Burdick and Wheeler’s book was adapted for film in 1964 and for television in 2000. Created during the Y2K frenzy, “1969/99” offers a complex (and sometimes comic) cultural commentary and comparison between Cold War America and that of the Millennium. For example, one page titled "the b52s" juxtaposes images of a B-52 strategic bomber with those of the New Wave band The B-52s. The B-52s song "Meet the Flintstones" is the featured audio track on another page, "evolution," where the cartoon images of the Flintstones (1960-66) are superimposed on the cast photo of The Flintstones Movie (1994). In “beatitude,” Smylie quotes from Allan Ginsberg’s “Howl,” “I saw the best minds of my generation,” while the soundtrack repeats “starving, hysterical, naked,” thus leaving the user to fill in the omitted portion of the line “destroyed by madness.” Entry drafted by: Crystal Alberts

Captured  on Mar 05, 2010

Subject:   Flash html/dhtml audio

Title: Seattle Drift

URL: http://www.vispo.com/animisms/SeattleDrift.html

Collection: Electronic Literature: Individual Works

Description: Jim Andrews’ “Seattle Drift” is a play on motion and stasis, surface and depth. Its initially simple presentation consists of a self-described “bad text,” a subversive poem that moves and stutters around the screen when given the instruction to do so. A series of simple controls written in Dynamic HTML allows a user to guide its movement: one is given the option to “do” the text (which makes it drift around the screen), “stop” it (which freezes the letters mid-drift), or “discipline” it (which returns the letters to their original position). Stopping and starting the text allows the user to create new linguistic and visual configurations for the poem, and this flexibility is the cause of the text’s status as “bad”—it “used to be a poem, but drifted from the scene.” The poem dares its user with a come-on—“I just want you to do me”—that complicates the supposed transparency and stasis of the traditional written word, and makes the user an accomplice in this transformation. The poem itself has the experimental, minimalist quality that characterizes much of mid-90s net art, exploring the role of particular code functions in the construction of Web aesthetics while also playing with the code’s distance from (and closeness to) the surface of the Web browser. An Easter egg awaits those curious enough to explore the source code. Entry drafted by: Rob Schoenbeck

Captured  on Mar 05, 2010

Subject:   poetry animation html/dhtml

Title: windsound

URL: http://collection.eliterature.org/1/works/cayley__windsound.html

Collection: Electronic Literature: Individual Works

Description: John Cayley’s “windsound” is an algorithmic work presented as a 23-minute recording of a machine-generated reading of scrambled texts. The cinematic work presents a quicktime-video of white letters on a black screen, a text written by Cayley with a translation of the chinese poem “Cadence: Like a Dream” by Qin Guan (1049-1100). As a sensory letter-by-letter performance, the work sequentially replaces letters on the screen, so that what starts as illegible text becomes readable as a narrative, and then again loses meaning in a jumble of letters. Cayley calls this technique “transliteral morphing: textual morphing based on letter replacements through a sequence of nodal texts.” Sequences of text appear within up to 15 lines on the same screen, thus presenting and automatically replacing a longer text on a digitally simulated single page-a concept Judd Morrissey also applied in "The Jew´s Daughter". Unlike Morrissey’s piece, Cayley’s doesn´t allow the user to interact with the work that appears as a text-movie with ambient sound, murmurs of voices, windsound and synthetic female and male voices reading the non-readable to the viewer. With the letters, narrative perspectives also morph and switch fluidly between the lyrical-I, Christopher, Tanaka or Xiao Zhang, who appear in the story. Thus, the sentence: "‘We know,’" Tanaka had said in English/"‘Tomorrow if we meet/I will have to kill you myself/’" is, in the algorithmic process of the work, later spelled out by the I-narrator. As stated at the very end of the work, John Cayley created “windsound” in memory to Christopher Bledowski. What remains after a blackened screen and a start-over of morphing letters before they vanish conclusively, is windsound. At a certain point in the movie the text says "you have to be/to stay/silent/to hear it" and it seems like the reader has to be silent, too, listening to what he cannot understand, patiently waiting for the moment of legibility. Entry drafted by: Patricia Tomaszek

Loading Wayback Capture Info...

Subject:   poetry appropriated texts ambient non-interactive synthetic voices algorithmic soundscape transliteral morphing

Title: Hegirascope

URL: http://iat.ubalt.edu/moulthrop/hypertexts/hgs/

Collection: Electronic Literature: Individual Works

Description: ‘What if the word will not be still?’ are the opening words of Stuart Moultrop’s dynamic, meta- or anti-theoretical ‘web fiction’ Hegirascope, first released in 1995. This entry is based on an extended, visually enhanced second version, which was launched in 1997. It incorporates 175 pages and more than 700 links, which are only partially visible and controllable. According to the author himself (1997), most pages 'carry instructions that cause the browser to refresh the active window with a new page after 30 seconds. You can circumvent this by following a hypertext link, though in most cases this will just start a new half-minute timer on a fresh page.' The best starting point is, as Moulthrop suggests, to either ‘dive in’ or navigate via an index page to the most significant sequences. (...) Read the entire elit work article by Astrid Ensslin at: http://directory.eliterature.org/node/498

Captured 8 times between Nov 22, 2010 and Aug 22, 2012

Subject:   cybertext postmodern time-based deconstruction web fiction

Title: GRAMMATRON

URL: http://www.grammatron.com/

Collection: Electronic Literature: Individual Works

Description: Inspired by Derrida's "Of Grammatology", Mark Amerika experiments in GRAMMATRON with narrative form in a networked environment. Amerika retells the Jewish Golem myth by adapting it into the culture of programmable media and remixes several genres of text into the story's hybridized style including metafiction, hypertext, cyberpunk, and conceptual works affiliated with the Art+Language group. Narrated from various authorial perspectives, the story introduces readers to Abe Golam, a pioneering Net artist who created Grammatron, a writing machine. Endowed not with the Word (like in the original myth) but with forbidden data -- a specially coded Nanoscript -- the creature becomes a digital being that "contains all of the combinatory potential of all the writings." The Grammatron is the personification of the Golem which is also a personification of Amerika the artist. In a number of literary adaptations and works, various characterizations of the Golem and its environment are depicted. With GRAMMATRON, however, Mark Amerika creates a seemingly infinite, recombinant (text-)space in the electrosphere. Throughout the story, Abe Golam searches for his "second-half," a programmer named Cynthia Kitchen whose playful codes of interactivity lead both Golam and the reader through a multi-linear textscape (the Grammatron writing machine) where they search for "the missing link" that will enable them to port to another dimension of "digital being" the story refers to as Genesis Rising. The project consists of over 1100 (partly randomized) text elements and thousands of links. It comes with animated and still life images, an eerie background soundtrack, and audio-files that sometimes provide a spoken meta-commentary on the work itself. The work consists of different text-layers the user is free to choose from including a theoretical hypertextual essay titled "Hypertextual Consciousness," the animated text "Interfacing," and the main hypertext "Abe Golam." GRAMMATRON (1997) was initially received as one of the first major works of Net art and was selected for the 2000 Whitney Biennial of American Art. It was the first work in Amerika's Net art trilogy and was followed by PHON:E:ME (1999) and FILMTEXT 2.0 (2001-2002). Entry drafted by: Patricia Tomaszek

Captured 8 times between Nov 22, 2010 and Aug 22, 2012

Subject:   hypertext animated text

Title: Kind of Blue

URL: http://tracearchive.ntu.ac.uk/frame/kOb/about.htm

Collection: Electronic Literature: Individual Works

Description: Kind of Blue, while a complete email novel or "chatmail", is the latter element of a two-part email fiction project began by Rob Wittig in his Blue Company project. According to the Blue Company description, Rettberg "missed the daily installments in his inbox to the point that he began to compose and e-mail a response, a sequel, a rebuttal...in which the characters of Blue Company are re-cast and re-imagined." The novel consists of a series of emails sent among the characters, beginning with an unlikely romance and darkening to a murder investigation. The structure of the novel is fairly simple: the reader first encounters a hyperlinked list of the emails in chronological order, which serves as a table of contents. Clicking on any link takes the reader through to that email, a pale blue frame with black text, laid out over a royal blue background. The emails themselves contain no links or clickable options, save buttons to move to the previous email or the next email (which subtly directs the reader to move through the email lexias in order), or to return to the "Inbox". There are no attachments or links to external pages, keeping the reader contained within the narrative itself. The reading experience is voyeuristic: the "Inbox" could ostensibly be the reader's inbox, and these personal emails have somehow landed there for perusal. On a surface level, this visual and structural design appears to mimic the email experience that is now part of our daily existence. But on several deeper levels, the novel becomes divorced from this typical inbox feel. The reader cannot save, move, forward, or reply to these messages. They are, in a sense, artifacts, frozen. The reader can observe - again, with a voyeuristic feel, given the personal content of the emails - but cannot take part in the narrative as s/he would if this were truly an email inbox. On a textual level, Kind of Blue is a combination of the carelessly composed email, the intimately considered handwritten letter, and first person narrative that occasionally drifts into poetry, depending on the character. The longish emails are quite detailed and forthright, and display little of the editing capabilities of the email form, relying instead upon the notion that the characters are apt to hit "send" before taking a read-through, offering their thoughts in their raw form. The exposition and character revealed tend toward the first person narrative style, cut up and sent as emails. As a result, Kind of Blue merges digital communication and literary storytelling into a narrative that fits neatly into neither category, stretching the bounds of each. Entry drafted by: Lyle Skains

Captured 8 times between Nov 22, 2010 and Aug 22, 2012

Subject:   fiction chatmail email novel

Title: My Body — a Wunderkammer

URL: http://www.altx.com/thebody/

Collection: Electronic Literature: Individual Works

Description: Shelley Jackson’s 1997 web-based hypertext, “my body—a Wunderkammer” employs many of the same strategies that make her celebrated Patchwork Girl (1995) so conceptually interesting, albeit on a smaller scale. With its asynchronous mode of storytelling, its vivid images, and its layering of different texts, all of which need to be explored, re-mixed, and assembled by the reader for any coherence to emerge, “Wunderkammer” has much in common with the way a reader must stitch together the disparate pieces of “the monster’s” story to make sense of Patchwork Girl. (...) Read the entire elit work article drafted by Lisa Swanstrom at: http://directory.eliterature.org/node/566

Captured 8 times between Nov 22, 2010 and Aug 22, 2012

Subject:   hypertext autobiography

Title: The Doll Games

URL: http://ineradicablestain.com/dollgames/index.html

Collection: Electronic Literature: Individual Works

Description: The Doll Games is a hypertext project that documents a complex narrative game that Shelley and Pamela Jackson used to play when they were prepubescent girls, and frames that documentation in faux-academic discourse. In “sitting uneasily between” different styles of discourse, the work enlists the reader to differentiate between authoritative knowledge and play. Although the dolls in question are “things of childhood,” the project reveals that in the games the authors used to play with these dolls, one can find the roots of both Pamela and Shelley’s “grownup” lives: Shelley’s vocation as a fiction writer, and Pamela’s as a Berkeley-trained Ph.D. in Rhetoric. Throughout, the project plays with constructions of gender and of identity. This is a “true” story that places truth of all kinds in between those ironic question marks. The Doll Games is a network novel in the sense that it uses the network to construct narratives in a particularly novel way. The Doll Games is also consciously structured as a network document, and plays in an ironic fashion with its network context. (...) Read the entire elit work article drafted by Scott Rettberg at: http://directory.eliterature.org/node/609

Captured 8 times between Nov 22, 2010 and Aug 22, 2012

Subject:   hypertext parody/satire documentary gender

Title: Loss of Grasp

URL: http://www.lossofgrasp.com/

Collection: Electronic Literature: Individual Works

Description: Serge Bouchardon and Vincent Volckaert’s “Loss of Grasp” explores the terrain of certitude as a tension between the “grasp” and its “loss.” As the title suggests, the piece opens up the space of the grasp after its hold on things has slipped away, focusing the reader’s attention on the anxious desire experienced in loss (as opposed to the more optimistic grasp of the one who aspires towards something). The piece, created in Flash, is divided into six distinct segments, held together by a common protagonist and unified by the recurrence of slippery texts that reconfigure themselves when “touched” by reader’s mouse strokes. Following the poem’s title, readers might be reminded of an earlier literary work, Robert Browning’s “Andrea del Sarto” (1855), in which a first-person narrator, the artist Andrea del Sarto, explains, “Ah, but a man's reach should exceed his grasp,/ Or what's a heaven for?” Like Browning’s work, Bouchardon and Volckaert’s “Loss of Grasp” tells of a man whose pursuit of control is ultimately frustrated in spite of his ambition. (...) Read the entire elit work article drafted by Davin Heckman at: http://directory.eliterature.org/node/650

Captured 8 times between Nov 22, 2010 and Aug 22, 2012

Subject:   Flash interactive poetry digital poetry

Title: NIPP0N

URL: http://www.yhchang.com/NIPPON.html/

Collection: Electronic Literature: Individual Works

Description: NIPP0N portrays a situation in a night-club and narrates the thoughts, actions, and interactions of a group of businessmen and "working women". In this work, the narrative alternates between first and third-person points-of-view, shifting between the perspectives of the women, the men, and an omniscient narrator. A horizontal screen-division displays the text bilingually: Japanese ideograms in red against a white backdrop on the top and English presented with white letters against red beneath. The unnamed characters are depicted as archetypes: the domineering madam, the leggy, lust-inspiring singer, the man who flirts with the prostitute while praising his loyal wife and making excuses for being out rather than at home. These stories are so common that the female listeners have "HEARD THIS— KIND — ØF — STØRY— MANY — TIMES". Marc Voge and Young-hae Chang, two Seoul-based artists known as Young-Hae Chang Heavy Industries (YHCHI) usually present their works as flash-narratives that come along with a synergistic interplay of text, music, color, and animation. Music is an integral component of YHCHI's pieces as the Flash animation tends to be synced to the melodies and rhythms of the music they choose. For the work at hand, the duo used a Thelonius Monk recording titled "Japanese Folk Song" from the "Straight, No Chaser" (1967) album. Generally, NIPP0N's narrative identifies the work as revolving around the presentation and deconstruction of binaries: Displayed onscreen are the dichotomies of English/Japanese, red/white, East/West, work/leisure, male/female, or commerce/sex. Its effect is an audio-visual encounter between the languages and cultures. While the work's title is the only indication of a geographical location given, the narrative could happen in any urban setting. It is, in a sense, universal. And so might the cultural critique entailed in this work be applied universally: At the end of the night and of NIPP0N's animation, the parasitic sickness is shown to be a symptom of a larger cultural, and decidedly corporate, epidemic: "THIS— IS — AN — INDUSTRY— LØVING/ YØUR MØM". The work ends by showing that the effects of global corporate capitalism are not limited to the confines of the after-hours bar but are evident in the daytime when the streets are filled with "TØØ MANY MEN IN DARK-GREY SUITS/ HURRY TØ TAXIS,/ AND LØØK HØW MANY— HAVE —CHAUFFERS". NIPP0N exposes a situation in which "TØØ MANY MEN", too uniformly dressed, and possessing too much money spill out of bars and brothels and into a morning light. The presented narrative written by the artists is a single Flash file. It runs for 16 minutes and contains no options for reader-controlled navigation, no buttons to pause, slow, or stop the animation of text that flashes in high-speed in front of the readers eyes. Parts of this description are cited from "Reading the Code between the Words: The Role of Translation in Young-hae Chang Heavy Industries's Nippon" by Jessica Pressman http://www.brown.edu/Research/dichtung-digital/2007/Pressman/Pressman.htm Entry drafted by: Patricia Tomaszek

Captured 8 times between Nov 22, 2010 and Aug 22, 2012

Subject:   Flash music sound animated text scalable dimensions

Title: FILMTEXT 2.0

URL: http://www.markamerika.com/filmtext/

Collection: Electronic Literature: Individual Works

Description: With FILMTEXT 2.0 (2001-2002), Mark Amerika presents a remix of philosophical inquiry on time and being, data perception and manipulation, networking culture, and writing, the final complement of his trilogy (GRAMMATRON, 1997 and PHON:E:ME, 1999). As a tourist in a visually changing landscape, the reader explores an interface that simulates a game-like environment. The user's task is to trigger cones of light that shimmer on the screen. Once activated, narrative paths unfold through animated texts, spoken-words, or videos. A central narrative construction in this work is the creation of a "Digital Thoughtographer" (DT), Amerika's personified concept character. The DT is a lens that looks like an image-capture device through which the viewer can access coded text fragments that appear as programmed scripts, images, and flickering video excerpts. Amerika uses the DT as an instrument that takes the perspective of an omniscent narrator who communicates defragmented statements to the reader/viewer: "There is only perception: the experience of seeing what is there in front of our eyes and capturing that thereness in the experiential act of perception." Mark Amerika's composition of texts is built on Raymond Federman's concepts of surfiction, critifiction, and playgiarism. The texts are digital remixes of theoretical views once expressed and assigned to known philosophers which the DT transmits without referencing sources directly. For example, the following statement resembles Barthes' questions about authorship: "Who are the ghosts in the literary machine?" Elsewhere he evokes Baudrillard, observing "Not only can there be no original, the simulacrum has now lost its punch too", "Aura is interface", "There is only perception." In the work at hand, the reader/viewer's perception blurs with facts and fiction in which Amerika's poetics of hacktivism and remixology are set into scene. Mark Amerika's trilogy ends with the continuation of what he envisoned with GRAMMATRON in 1997: "To approach the computer-mediated network environment of the World Wide Web as an experimental writing zone, one where the evolving language of new media would reflect the convergence of image-writing, sound-writing, language writing, and code writing as complementary processes . . ." (181, META/DATA). Subtitled "MetaTourism: Interior Landscapes, Digital Thoughtography", FILMTEXT 2.0 is a collaborative achievement of many artists and comes along with an ambient background soundtrack. Excerpts from the "Digital Thoughtographer" are available on the author's website at http://www.altx.com/ebooks/download.cfm/c1.pdf Entry drafted by: Patricia Tomaszek

Captured 8 times between Nov 22, 2010 and Aug 22, 2012

Subject:   Flash video animation collaborative audio music philosophical remix surfiction

Title: Uncle Roger

URL: http://www.well.com/user/jmalloy/uncleroger/partytop.html/

Collection: Electronic Literature: Individual Works

Description: Uncle Roger by Judy Malloy first appeared from 1986-1987, placing it among the first generation of hypertexts produced on disks - contemporaneous with the earliest versions of Michael Joyce’s "afternoon: a story." The current (2003) revised web-version attempts to keep the original hypertext layout, design, and interaction. The work consists of a series of text nodes, connected via hyperlinks on words and icons. The node texts form a longer narrative in three parts: “A Party in Woodside,” “The Blue Notebook,” “Terminals.” The three sections, or "files" as the author calls them, intertwine personal recollections with descriptions of a pre-Internet, pre-PC age in California. The narrator, Jenny, serves as a focal point. The title figure “Uncle Roger” is Jenny’s uncle, an eccentric semiconductor market analyst, and the Silicon Valley culture and chip industry form the narrative backdrop. The stories bring together pieces of conversation at a California party with Jenny’s memories. In classic hyperfiction fashion, the reader chooses a path through the nodes by clicking on linked words or images. For instance, the section called “Terminals” features a keyboard-like set of icons that function as a navigational tool for accessing the separate story sections. Entry drafted by: Maria Engberg

Captured 8 times between Nov 22, 2010 and Aug 22, 2012

Title: The Lair of the Marrow Monkey

URL: http://www.marrowmonkey.com/lair/index.htm/

Collection: Electronic Literature: Individual Works

Description: Upon launching Erik Loyer's The Lair of the Marrow Monkey (1998), a web-based work of digital fiction powered by Shockwave software animation, readers not only see the opening navigation screen, but must feel their way around it. Nine circles orbit, carrousel-like, around a tower constructed with two triangles, one inverted and resting on top of the other. The sound of an eerie synthesized pulsing accompanies each rotation, which speeds up the farther away the reader moves the mouse. A tiny number appears at the foot of each, counting - up or down depending on which way the shapes orbit - from one to nine. (...) Read the entire elit work article Dave Ciccoricco at http://directory.eliterature.org/node/618

Captured 8 times between Nov 22, 2010 and Aug 22, 2012

Subject:   poetry audio music narrative cognition consciousness digital fiction interactive motion graphics interior monologue jazz letters memory mind poem posthuman spoken word

Title: The Last Performance (dot org)

URL: http://thelastperformance.org/title.php/

Collection: Electronic Literature: Individual Works

Description: Judd Morrissey, Goat Island, and 145+ additional contributors are contributing to the work-in-progress The Last Performance (dot org). The project’s developers describe it as “a constraint-based collaborative writing, archiving and text-visualization project responding to the theme of lastness in relation to architectural forms, acts of building, a final performance, and the interruption (that becomes the promise) of community.” The project is a kind of hopeful monster, a mutated form of literature that combines elements of dance and performance, information and physical architecture, and Oulipian constraint-driven approaches to writing. The visual presentation of the project is based on the structure and details of the Dzamija, a mosque built on top of an old church in Zagreb, Croatia. Elements of the structure were derived from a dance performance by Goat Island, a Chicago-based performance collective. The organizational principles of the text are largely algorithmic. The individual texts themselves are written in response to a series of odd, seemingly arbitrary constraints such as “Construct a last performance in the form of a heavy foot that weighs 2 tons and remains in good condition.” The texts that form the material basis of the project are contributed both by the authors who have been working most closely on the project for two years and by readers who stumble across it on the Web and decide to contribute a text by responding to a constraint or to one of the other texts.(...) Read the entire elit work article drafted by Scott Rettberg at: http://directory.eliterature.org/node/606

Captured 8 times between Nov 22, 2010 and Aug 22, 2012

Subject:   hypertext poetry collaborative narrative database visualization

Title: I, You, We

URL: http://collection.eliterature.org/1/works/waber_pimble__i_you_we.html/

Collection: Electronic Literature: Individual Works

Description: In Dan Waber and Jason Pimble’s “I, You, We,” (2005) “The viewer is inside a kind of cube, an infinite cube that can be rotated endlessly without returning to the same view. Between I and you and we flows a river of verbs. The piece can be manipulated by clicking or dragging, or will move on its own if left still for a few moments” (Electronic Literature Collection 1). While this “infinite cube” might present something of a shock to a reader used to the conventions of print, the eponymous “characters” of the work (i.e., “I,” “You,” and “We”) are extremely suggestive in terms of perspective. Entry drafted by: Lisa Swanstrom The word “I” is ochre-colored and located at the origin of the work, which is to say the dead center of the three-dimensional “cube.” This “I” does not move, even when the reader grabs the text as instructed, and spins the cube for all it’s worth. In contrast, the word “you” is multiple, blue, and shrinks and grows in size as the cube oscillates, occupying both foreground and background, at some points even seeming to loom larger than the “I,” but always, ultimately, fading away while the “I” remains. This leaves “we” in an interesting position. Like “you,” the word “we” is multiple, occurring nearly twice as many times as the word “you” in any of its lines of distribution. The instances of “we,” however, are lighter than those of “I” and “you”; they have a light, yellow-green hue, which never achieves full saturation. Since the words come in and out of prominence according to both size and color saturation, the word “we” never appears in the foreground. The final word type to appear in “I, You, We” is not indicated at all in the title of the work, but it is what provides the link that allows us to put these titular words within syntactical relation: verbs. Verbs as various as “gallop,” “leapfrog,” “confirm,” “zig-zag,” “blossom,” “leach,” “loot,” and “oscillate” fade in and out of prominence as the processes of “I, You, We” unfold. With these links in place, the piece allows the reader to construct a seemingly infinite set of sentences: I grasp you. We repulse you. I rouse you. We fail you. By putting the “I,” “you,” and “we” into various subject positions, this piece has something to demonstrate in terms of perspective. In some important ways, the piece presses the authority of first-person perspective by showing perspectives in flux, both visually, in that the “you” and “we” words are in continuous motion, as well as syntactically, since the “river of verbs” in some cases allows the reader to re-position subjects as objects, and objects as subjects. With that said, however, the dominance of the “I” is unmistakable. While there are rows and rows of the words “you” and “we,” there is only one “I,” and because this “I” is the axis upon which all the others rotate—as objects, actions, and potential (but never fully actualized) subjects, this piece is an excellent visual abstraction of first-person perspective.

Captured 8 times between Nov 22, 2010 and Aug 22, 2012

Title: Faith

URL: http://www.wordcircuits.com/faith/

Collection: Electronic Literature: Individual Works

Description: In this work of kinetic concrete poetry the interface serves as a stage for words directed by poet Robert Kendall. Each of the expressions used perform Kendall's interpretation of the words meaning "Faith" and resemble a specific character that differs in color, typescript, movement, and sound. The "expanding multi-verse" is a poem in five 'movements' that consists of four differently colored layers of text that are revealed one after the other by mouse clicks. Each of the sucessive layers of text is overlaid on the previous one(s), incorporating the 'old' text into the new. The new words glide into the text from various directions replacing the 'old'. Semantically, each new state engages in an argument with the previous one(s). On the level of content, the poem thematizes the relationship of "logic", "theory", and "doubt". To each of these expressions, a certain color (red, orange, brown, black) and behavior is assigned. Additionally, the five 'movements' are accompanied by music: xylophone-like sounds, melodies of a harp, spheric synthesizer vibrations which merge with the harp in the fourth movement, and in the final instance, the xylophone tones prevail. The orchestrated words performed on the screen reinforce the poem's meaning visually, auditorily, and semantically. Special to this work of concrete poetry is the dynamic use of space that make the words move: some of the words glide out of the text space, other words bend down to the right or, like the word "leap", jump into the foreground. In the end, all words fall to the ground except one: "faith". Parts of this description are cited from "The Virtual Muse. Forms and Theory of Digital Poetry" by Norbert Bachleitner published in: Theory into Poetry: New Approaches to the Lyric by Eva Mueller-Zettelmann and Margarete Rubik. Entry drafted by: Patricia Tomaszek

Captured 8 times between Nov 22, 2010 and Aug 22, 2012

Subject:   Flash Animation/Kinetic poetry audio music concrete poetry

Title: Lexia to Perplexia

URL: http://collection.eliterature.org/1/works/memmott__lexia_to_perplexia.html

Collection: Electronic Literature: Individual Works

Description: As the author writes in an introduction to the piece, "Lexia to Perplexia" (2001) began as an observation of the fluctuating and ever-evolving protocols and prefixes of internet technology as applied to literary hypermedia. As well, "Lexia to Perplexia" was originally meant as a critique of both the Author and User/Reader positions in relation to web-based literary content." That is, the reader will notice that in all four sections of the work – "The Process of Attachment," "Double-Funnels," "Metastrophe," and "Exe.termination" -- "Lexia to Perplexia" makes wide use of neologisms as a means of presenting, in Katherine Hayles´ words, "a set of interrelated speculations about the future (and past) of human-intelligent machine interactions, along with extensive resinscriptions of human subjectivity and the human body" (Writing Machines 49). However, the text is performed not only linguistically, but also narratively and visually. Narratively, Memmott alludes to classical literary references ranging from ancient Greek and Egyptian myth to postmodern literary theory reflecting on humans, technologies, and their collaborative agency. Visually, the work makes use of interactive features which override the source text, leading to a fragmentary reading experience. The functioning and malfunctioning of the interface itself carries as much meaning as the words and images that compose the text. As Memmott also instructs his readers to note, the "User/Reader of this piece…encounters a number of screens that appear simple upon access. As the User/Reader interacts with the presented objects -- images, textual fragments, various UI permutations -- the screens are made more." Entry drafted by: Lori Emerson

Loading Wayback Capture Info...

Subject:   Animation/Kinetic textual instrument

Title: Unknown Territories: Voyage Into The Unknown

URL: http://www.unknownterritories.org/

Collection: Electronic Literature: Individual Works

Description: "Voyage into the Unknown" by Roderick Coover is an historical non-fiction hypertext about the first geographic expedition down the Colorado River in 1869. The three-month journey was led by John Wesley Powell who, with his eight fellow boatmen, departed from Green River City in northern Utah towards the Gulf of California. Coover investigates in the question of how we come to know and imagine an "unknown territory" and provides the answer with the navigational technique he applies in his work: an interactive panoramic environment with a digitally re-worked map of the journey, in which the user navigates though the desert landscape using a seamless, horizontally scrolling interface. The reader, who takes the perspective of crew member George Bradley, faces an unknown literary space he can choose to explore in several different ways. He can either use red arrows to move back and forth within the landscape or use the "key" numbered from one to twenty that recalls a chapter-like navigation. In order to "read the unknown territory", the user is forced to explore the map that is marked with points of interest. These markers (abbreviations that are explained in an introductory agenda at the beginning of the piece) work like hyperlinks that, once activated, name places passed, people the group met or events they experienced. A diary-like narrative unfolds in short excerpts of texts that reveal what happend when the crew was declared dead and how they managed to survive in "the darkest hour" when subsistences decreased each day. The narrative is contested with researched facts that interwine with actual diary accounts and works by John Wesley Powell, along with additional publications by other crew members (George Bradley, John Sumner, and Frederick Dellenbaugh). Coover also integrates primary visual works by E.O. Beaman, John Hillers, and Thomas Moran with new and original writing, artwork, and interactive devices. Entry drafted by: Patricia Tomaszek

Captured 4 times between Jul 27, 2009 and May 28, 2010

Subject:   hypertext Flash nonfiction historical

Title: So Random

URL: http://research-intermedia.art.uiowa.edu/tirw/vol9n2/artworks/soRandom/

Collection: Electronic Literature: Individual Works

Description: Shawn Rider's "So Random" consists of a short hypertext narrative of a bus ride told from several different points of view. Each time a reader accesses the work, an instantiation of it is assembled from chunks of text based on tags assigned to each section. For a piece of electronic literature, the work has a conservative visual presentation. Each version consists of three pages that resemble the appearance of text in a word processing program. The reader has the option of reading the pages consecutively or of clicking on words to generate an entirely new three-page version of the work. With relatively few options, the reader is at the mercy of the algorithm assembling the text, and without access to the logic of the text selection, the work feels "so random." Entry drafted by: Ben Underwood

Captured 14 times between Jul 27, 2009 and Aug 22, 2012

Subject:   hypertext fiction Anthologies algorithm

Title: Roulette

URL: http://www.cddc.vt.edu/journals/newriver/nrjguest/howe/

Collection: Electronic Literature: Individual Works

Description: "Roulette" is a language game for readers, a single work that can be read in roughly 64,000 ways. The lines of the poem shift every time you interact with one of the three lines of the poem. By clicking and holding a block for a few moments, the reader can activate a change in the text. Only one line of the poem changes at a time, so the two stable lines give a context for the altered one, a background against which alternative meanings are generated. Those other lines can then be altered in turn. The work appears clothed in an endless night sky that foregrounds rotating, colorful cubic containers, each one containing smaller rotating cubes. From there, from out of the cubes, the word emerges along with background music that calls to mind a night out at the casino. The poetic content concerns philosophical questions concerning life, relationships, and language, and at times seems to generate a meta-commentary on randomness and the work itself. Entry drafted by: Patricia Tomaszek

Captured 14 times between Jul 27, 2009 and Aug 22, 2012

Title: Deep Surface

URL: http://www.smoulthrop.com/lit/ds/deepSurface.htm

Collection: Electronic Literature: Individual Works

Description: On immersion in reading and its risks - where reading means, in this case, pointing and clicking on the work's interface and thereby diving, submerging, and even to risk drowning in the literary pool. The work opens with a simple proposition: "what if the pages of a book - or more accurately, the SO_CALLED PAGES OF THE WEB - were made from some pliable fluid, like water, so that we could dive gradually from one plane of presentation to the next?" The reader is presented with a structure for setting up dive points on the reading interface. At these points, the reader may hover, move to another point, or else move up or down to earn points for a successful reading approach. This kind of imersion through clicking, chosing, and wandering might be thought closer to a game than a literary text, although we have to know something about the developing text to know how to play, how "to breathe," and especially how to read inside this textual immersion. An original take on the peculiarity of electronic textuality, Deep Surface is perhaps best regarded as a textual instrument. Entry drafted by: Patricia Tomaszek

Captured 14 times between Jul 27, 2009 and Aug 22, 2012

Subject:   Flash Animation/Kinetic textual instrument audio interactive Graphics synthetic voices

Title: Arteroids

URL: http://vispo.com/arteroids/

Collection: Electronic Literature: Individual Works

Description: Arteroids is a literary shoot-em-up poem-game for the Web. The battle of poetry against itself and the forces of dullness. Pilot your red id-entity text against poetry and the forces of dullness. Winner takes wall. Write your own texts in Word for Weirdos. Save poetry from yourself. Game mode or play mode. Play for life and death in game mode. Shoot for art in play mode. Go on. I dare you. Entry drafted by: Scott Rettberg

Captured 15 times between Apr 27, 2009 and Aug 22, 2012

Videos: 1 Videos Captured

Subject:   cybertext poetry shockwave animation interactive software digital poetics digital art audio hypermedia kinetic game

Page 1 of 2 (200 Total Results)Next Page ►