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Sites and collections from this organization are listed below. Narrow your results at left, or enter a search query below to find a collection, site, specific URL or to search the text of archived webpages.
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Archived since: Jul, 2018
Description:
A collection of websites dedicated to documenting the life, works, and remembrance of Taos-based artist Ann St. John Hawley.
Subject: Arts & Humanities, Society & Culture, Hawley, Ann St. John, Artists, Women artists, Taos (N.M.)
Creator: Kate Adams, Centennial Clogston, Lily Hawley, Molly Hutson, Bec Lazan
Publisher: Archive-It
Date: 2018-07-25
Rights: This resource was collected as part of a class assignment for LI809XI: Introduction to Archives, at Emporia State University (ESU). ESU does not possess copyright over any of the collected resources. Individuals seeking permissions should contact the website administrators.
Language: English
Archived since: Nov, 2014
Description:
This collection documents the web presence of select curling clubs based in Manitoba, Canada.
Subject: Society & Culture, Science & Health, Arts & Humanities, Curling, Winter sports, Sports and recreation, Manitoba, CA
Creator: LI809XI Group A
Publisher: Archive-It
Source: http://www.brandoncurlingclub.com/, http://www.curlbalmoral.com/, http://www.curlfortrouge.ca/, http://www.wkcc.ca/, http://curlmanitoba.org/, http://thistlecc.ca/
Coverage: Manitoba, CA
Format: website
Date: 2014-11-14
Collector: LI809XI Group A
Contributor: Beesley, Jesseca, Campbell, Brian, Finegold, Hannah, Phinney, Jason, Williams, Sharalyn
Rights: Contains some webpages with restricted member areas.
Language: en-CA
Identifier: https://archive-it.org/collections/5040
Relation: Contains Brandon Curling Club, Contains Curl Balmoral, Contains Curl Manitoba, Contains Curl Fort Rouge, Contains West Kildonan Curling Club, Contains Thistle Curling Club
Archived since: Jul, 2017
Description:
In 1896, teenager Rose O’Neill published the first known work by a female cartoonist. Since that time women have been ever present in the world of comics: from art nouveau beauties of the 1920s, to the 1940s Miss Fury (the first female superhero), to the underground comics movement, to the unrestrained world of graphic novels. Today, the number of women cartoonists and comics creators is on the rise. However, to understand what the future holds for women in comics, we must conduct a review of the contributions women have made to cartoons and comics in the past. This collection is intended to provide viewers with a representative group of women cartoonists and comic artists over the last 120 years. Each woman, from Rose O'Neill to Alison Bechdel, is meant to represent her respective time period with the hope of showing how cartoons and comics have been influenced by relevant and unique women over the last century.
Subject: Arts & Humanities, Society & Culture, Comics, Comic Books, Cartoonists, Artists
Creator: Course LI 809: Introduction to Archives
Publisher: Archive-It
Format: Images, Text, Video
Type: Websites, Social Media, Blogs
Date: August 2017
Contributor: Kim Cook, Jennifer Faus, Andre Robinson, Brian Whitmer
Rights: This resource was collected as part of a class project for LI 809: Introduction to Archives at Emporia State University School of Library Science. Emporia State does not possess the copyright rights to the archived content. Individuals seeking permissions should contact the website administrators.
Language: English
Identifier: 9121
Archived since: Jul, 2017
Description:
With a rich history dating back to the 1940 World's Fair in New York City and the development of the gaming console in the 1970s, video games have evolved immensely ever since the idea came to fruition and their creation. Since the creation of video games, this has created a new cultural dynamic within the world of video gaming. The development and evolution of gaming technologies have grown over the course of time and has created new ways for humans to interact. Through these technological advancements and professional organization’s influence, communities of gamers and online play have created new means of social interaction and the emergence of video game culture. This collection gives the user a glimpse of video game culture, which consists the emergence of its own unique “subculture,” comprised of language, behaviors, and social norms. This collection highlights how professional organizations and the industry have built communities of gamers and shaped video game culture. This collection showcases the evolution and history of gaming and how video game culture has grown and emerged. Through detailed information and interactive websites, this collection gives the user an overview of video game culture and current trends surrounding it.
Subject: Computers & Technology, Society & Culture, Video games, Video games and Culture
Creator: Course LI 809: Introduction to Archives
Publisher: Archive-It
Source: https://partner.archive-it.org/857/collections/9152/
Coverage: Emporia, KS, 20th Century
Format: Images, Text, Video
Type: Websites, Social Media, Blogs
Date: 2017-08
Contributor: Michele Beehner, Margaret Burke, Ana Protzman, Ryan Riggs, Thomas Waldo
Collector: Course LI 809: Introduction to Archives
Rights: This resource was collected as part of a class project for LI 809: Introduction to Archives at Emporia State University School of Library Science. Emporia State does not possess the copyright rights to the archived content. Individuals seeking permission should contact the website administrators.
Language: en-US
Identifier: 9152
Page 1 of 1 (4 Total Results)